Manage cookie settings Here's Ian and Aoife's spoiler-free discussion of their time with Dead Island 2 to show some more of it in action. To see this content please enable targeting cookies. In practice, Dead Island 2 is a slick and substantial 20+ hour looting game that rarely puts a foot wrong, but also never gets your pulse jumping, and struggles to do anything very intriguing with its not-unintriguing setting. That's the kind of journey to shelves you expect to leave obvious scars. Put those two things together and you have vintage triple-A culture in a nutshell: arty aspirations and smirking sleaze, prestige melodrama meets splatterhouse guts and cleavage, all of it orbiting a moderately entertaining co-op action-RPG about punching zombies for randomised weapons which, in hindsight, feels like patient zero for schlooters such as Bungie's Destiny.ĭead Island 2, meanwhile, used to be a byword for vapourware: announced in 2014 with Spec Ops: The Line developer Yager at the helm, eventually farmed out to licensed spin-off powerhouse Sumo Digital, and finally reassigned to Dambusters, developer of the atmospheric but underwhelming Homefront: The Revolution. Availability: Out 21st April on PC ( Epic), Xbox One, Xbox Series X/S, PS4, PS5.Developer: Deep Silver Dambuster Studios.On the other, Riptide's tawdry zombie bikini model pre-order collectible. On the one hand, there was Dead Island's brute-force tearjerker of a CGI trailer, depicting the final moments of a little girl in reverse - a piece of cinematic wizardry and a bid for the eternally coveted status of Blockbuster That Made Me Feel Something. Their design and promotion captured an era in gaming that isn't entirely bygone. The original 2011 Dead Island and its 2013 sequel Riptide have a special place – if "special" is the right word - in the rancid, suppurating hearts of games journalists above a certain age. A straightforwardly accomplished zombie action-RPG that doesn't quite make the most of its Californian setting.
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